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The Ultimate Guide to the Cleric DnD 5E Class

When you are picking a race for your Cleric, a Wisdom bonus tends to be a crucial aspect to look for. There are countless races and variations available in Dungeons and Dragons 5e, so we are bringing you the best options so that you can optimize your class. While you don’t need much aside from Wisdom, we’ve also looked at races with Dexterity and Constitution bonuses.AarakocraDefault Rules: For a Cleric that is lightly-armoured, this offers some fantastic ability increases. The Dexterity boost also makes things easier of you are limited to light armour. You also get the benefit of flying and some decent innate spellcasting options.AsaimarFallen: This is great for offensive Clerics that prefer the use of weapons.Protector: You get a good Wisdom bonus and a temporary transformation into a flying machine of death.Scourge: If you are wearing heavy armour then this is a decent choice. It does make it hard to rely on spells offensively, but you have a great set of healing spells to offset it.Air GenasiDefault Rules: You get a fantastic Wisdom increase as well as two damage resistances. There is nothing new with the innate spellcasting, but it does have the potential to save you spell slots.Deep GnomeDefault Rules: You get Disguise Self as well as Nondetection, and choosing Trickery as your Domain is the best way to really capitalise on what the Deep Gnome has to offer.DwarfHill: A Wisdom boost and additional Hit Points make this a very tempting choice.Earth GenasiDefault Rules: Every trait that comes with this race is beneficial to the Cleric as a class. You get to abilities that give the same advantages as Blade Ward or Pass Without Trace, and it can help you to feel less frail as a class.EladrinDefault Rules: You get the bonuses of Darkvision, Perception Proficiency, and short-range teleportation without it having any conflict with your existing spells.ElfPallid Elf: Incisive Sense offers some useful options outside of combat, and the innate spellcasting provides tools which are not normally available to the Cleric.FairyDefault Rules: You receive flight as well as access to two great buffs that will help you out. Just keep in mind that you can only fly while wearing light armour.FirbolgDefault Rules: You get Strength, Wisdom, some nice innate spellcasting, and some active abilities to spice things up. It complements the other Cleric traits nicely.GithGithzerai: Mental Discipline is a nice addition as well as the Wisdom increase. There is also innate spellcasting borrowed from the Wizard class to give you a nice boost.Half-ElfHigh: Booming Blade is exceptional if you want to use weapons, and you don’t have to worry about Intelligence. The Arcana Domain can also give you access to Wizard Cantrips.Standard: For those who want to be the Face of the party, you get two Skills as well as a Charisma increase that will help you out massively.HalflingLotusden: There is a Wisdom increase as well as access to Druid spells for a little boost.Ghostwise: This is only really viable for Trickery builds, but it’s worth it if that’s the route you take.HarengonDefault Rules: Hare Trigger allows you to set up AOE and AOC spells early while Rabbit Hope gives you the opportunity to escape melee attacks safely without using an Action.HumanVariant: You will get that crucial bonus to your Wisdom and whatever else you choose (probably Constitution) with the addition of an excellent feat at 1st level.KalashtarDefault Rules: A Wisdom increase and resistances make this a very tempting choice. Other than the brilliant mental resistance, there isn’t much else going for them.KenkuDefault Rules: You get a Wisdom and Dexterity boost, but Dex can be a little tricky for Clerics to use. If you’re going for a Trickery build this could be a good option.LizardfolkDefault Rules: The durability of this race makes it tempting alongside the extra skills and traits that will be sure to help you out on your adventures. The natural armour is also able to match full plate, so it makes an excellent Cleric choice.LoxodonDefault Rules: The ability score increases are well-suited to a Cleric. Serenity is the only trait that is of any interest, but it’s useful against common effects such as Charm and Fear.OwlinDefault Rules: Flight, Darkvision, and a bonus Skill make this a very appealing choice. Just keep in mind that you can only fly while wearing light armour.ShifterBeasthide: It lacks the Wisdom increase you need but works for a melee Cleric.Wildhunt: While a Dex and Wisdom increase works, it’s not the ideal combination.Simic HybridDefault Rules: This is an incredibly versatile race, giving you plenty of room for customisation so that your traits suit your role in the party.TieflingFierna: If you want to be the Face of the party, this could be a very good choice.TortleDefault Rules: Natural Armour means you won’t need to put any points into Dexterity, meaning that you get a decent AC boost to medium armour levels. The flexibility of your new points means you can put them where they are needed to suit your desired party role.WarforgedDefault Rules: If you put the flexible increase into Wisdom you end up with an exceptionally durable Cleric. A Domain that provides heavy armour proficiency will also leave you an unstoppable beast without the need to resort to spells. Don’t forget all those handy resistances and immunities.

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